Tuesday, August 27, 2013

Freshman Work



 This is one of the perspective class assignments, A Monster in the room. I really enjoyed this assignment. First, I designed the 2pt perspective room and an imaginary monster. Specific lighting was needed, so I placed some dramatic lighting, boy’s headlight and the light from outside of the room. I realized the importance of lighting. It decides a mood of picture and also sets focal points. It helps narrative too. Viewers can understand what is going on and what will be happen.

Sunday, August 25, 2013

Game tralier Analysis


This is Dead Space 3 trailer with Korean subtitle. (Please ignore it if you don’t need)
I am pretty sure that this trailer uses very effective lighting. For instance, Protagonists are located in brighter space then the space that creatures come out. The creatures have strong silhouette, so staying in shadow actually gives a strong advantage for catching the viewer’s attention. Viewers feel curious about them because they do not recognized them clearly.
I also like this trailer clearly shows the goal of the game. Dialogues between characters imply that they need to kill the entire creature for survive. This can be a reason that why the trailer is in gloomy mood and dim lighting. Images are well-made and effectively explain the game.