Friday, December 6, 2013
Thursday, December 5, 2013
I made my portfolio page!
My final project is done!
gathering all of my work, I published my portfolio page.
Ringling college of Art and Design
Game Art and Design
Fall 2013
링링 세번째 학기 포트폴리오
정말 힘들었습니다........ㅠ
Monday, December 2, 2013
Sunday, December 1, 2013
Saturday, November 30, 2013
Thursday, November 28, 2013
Wednesday, November 27, 2013
Sunday, November 24, 2013
Tuesday, November 19, 2013
Monday, November 18, 2013
Thursday, November 14, 2013
Refining Rule book fo Surf!
yep. still not done.
첫번째 이미지는 'before' image.
I think the font is cute, but some letters are hard to read.
especially 'G' letter. It is not size problem.
than, 'after' image.
change the font. much better to read them.
폰트는 좀 구리지만 가독성은 굿.
Saturday, November 9, 2013
"Surf!" the board game
Oh. my. god.
Physical version of Surf! is finally done.
designed actual box, rule book, actual pieces.
It was not easy to make, but it was really fun.
Most of illustration works were done by Photoshop and Illustrator.
I also used hard paper boards for thick paper pieces.
My pieces, my friends really liked them.
I used Sculpey and acrylic paint.
Thursday, October 31, 2013
PnP Game_Surf!
By SOOJIN LEE
RINGLING COLLEGE OF ART AND DESIGN
GA227 FALL 2013
Are you ready to ride a wave?
Let's Surf!
Tuesday, October 29, 2013
Sunday, October 13, 2013
PnP Draft Rulebook after playtest
Surf!
“Ride a
wave of change!”
A game
by Soojin Lee
45min,
4 players
Be the
surfing champion!
Who
will be the greatest surfer of the sea? The ambitious surfers on the starting
grids and ready to ride a wave to victory!!
Each
player rides rough waves and reaches their own goals on the each side of the
game board. The player who reaches goal first wins the game and will be the
Surfing champion!
Game Components
Game Board
Start point is the
center grid and each color dots are each player’s destinations.
Double-sided Wave Grid (26)
Normal
Wave Grid (12)
Wave
Grid with Trap: Reef (5)
Wave
Grid with Trap: Whirlpool (5)
Wave
Grid with Trap: Shark (3)
Extra Wave
Grid (1)
Wave Grid
This is front
side of grid piece.
Front side is
Directional Grid, and backside is Trap side.
One grid piece has
double-sided and front side always Indicating 4 directions: Up, Down, Left,
and Right.
Wave Grid with Trap: Reef
“Your surfboard is stuck by
reefs!”
Each grid has
double-sided, and the front side is directional and backside shows trap.
Reef is trap grid, so
the player who reaches this grid, cannot move until next turn. However, if the
Golden shark grid exists the player’s path, Reef card will not affect the
player.
Wave Grid with Trap:
Whirlpool
“A violent whirlpool has drawn the surfers!”
Each grid has
double-sided, and the front side is directional and backside shows trap.
Whirlpool is trap
grid. If one of the players reaches this grid, each player swaps the
location of their piece clockwise.
Wave Grid with Trap: Shark
Shark bites you!”
Each grid has
double-sided, and the front side is directional and backside shows trap.
Shark card has two
versions:
Red
Shark is trap grid, if a player reaches this grid; the player
lost all of collected wave points. The player must collect the points again
before reach the goal.
Golden
Shark is chance grid, if the player who has this card on
the trail, the player can avoid affect of the Reef card once.
Printing
Instructions
You
must double-sided print for the grid card. If you do not like double-sided
print, print each side and stick them together.
Setting up the game
Grid setting
Make sure the grids completely
random and put them on the board clockwise order until the one extra grid left.
ALL
Grids must faces on the Wave side only.
DO NOT change the grid direction now.
The player who has blue piece
start first and next is green, yellow, and red order.
Turn Order
Each player starts on center
point and ride the waves! Each color has opposite starting direction;
The blue player must pick up the
one left wave grid and choose the action. All of player might change the first
direction using the extra wave grid.
All players must collect 4 wave
point before reach the goal. By moving and flipping the grid, players can gain
one point. In other
words,
all of player must move and flip the grid at least 4 times.
If the player flips Red Shark
trap, the player loses all points. The player must collect them again. If the player’s piece is surrounded by
flipped gird, the player must do replacing grid action.
Check for victory
The player who reaches the goal
with 4 wave points will be the greatest surfing champion!
End of turn
Players must do one of 3 actions
for each turn.
1.
Move
and Flip the Grid
Every turn, player must follow the grid direction. Players cannot move
against direction. If the player surround by wrong direction or flipped gird,
he must replacing one of the grid. Players can move one grid for each turn. Before
the player moves his piece on the Gird, he must flip it. If the Grid has trap
card, the player must follows the rules.
2.
Replacing
Grid
Player can replace any grid on the game board with
extra grid except the gird that the other players’ pieces on it. Player can
change the grid direction of extra grid whatever he wants.
3.
Pass
the Grid to other player
If the player moves his piece or replacing one of the grids, the player
cannot use the extra grid piece and pass it to next player.
Strategy tips and design notes
Try to interrupt
the other player’s path by replacing the Grid.
Sometimes pass the
grid to other player helps to avoid the trap! You never know what Grid has trap
side, so throw the trap to others!
After the play test...
That was totally
great time with my friends! They give me valuable feedbacks for improving my
PnP game! I have several students in CA major and they are all female.
I think my theme and game style are attract female then
male. About 80% of them said the game was too passive. They liked details but
some of them expected more dynamic mechanics.
Here is my Exit Question list;
How many time you played? Once? Twice?
Once.
Most people play once. Whole game designed at least 2 phases, because double
champion will be the winner of the game, but they did not understand the rule
correctly. After I explain it, they realized the rule.
=
Make sure the important rule should be more dominant part of my rulebook.
Do you want to play it again?
Fortunately,
they want to do this game again! They like the game because not much
complicated and not too long.
Do you understand how the play? Rules?
Not
completely. They did understand almost of the rules, like 70%, but they could
not play good enough at the beginning. They could not start the game because
they confused about the game setting.
How I
put the grids on the board?
Are
there extra grids for every player?
Who
goes first?
What
should I first?
Mostly, they did not understand the setting
part of rulebook.
If you understand the rules, can you play it
easily? If you don’t understand the rules, what is the most confusing part?
Turn order?
Sadly,
no one figure it out until I explain. One of my friends played it completely
different way. She took all of the grids and put on the side of board and
picked it up and placed on the board. It is also nice way to building a route,
but it is not my intension…
How do you think the level of game? Super easy?
Easy? Normal? Hard? Confuse?
The
people who did not understand the rules said it is normal level because they
could not understand the rule easily. Rest of people said easy but agreed with
the others’ opinion. They also said the game mechanic is pretty simple and
easy.
Which element do you think fun? Shark? Whirlpool?
Reef? Or Wave direction?
They
trilled when they flipping the grid. The most popular one is Red Shark trap and
whirlpool trap. They said the first one is horrible and second one is annoying.
Do you feel the game is fair?
In
this game, grid order decides everything. So, they felt helpless because
player’s decision did not much affect on the game. I think player still have to
make decision like moving or replacing the grid and this decision brings a
critical affects to the entire game.
This game theme is surfing; do you think it is
suitable with the game style?
They
did not realize the theme because the prototype game has very minimalized
illustration.
Do you have any suggestion? Advice?
The
most critical problem is the player who reaches the final gird, right before
the goal piece, did not know what to do. The directional arrow on the gird does
not connect the path correctly, so that makes the player confuses. Also no one
interrupt the player’s way, so literally the player who reaches the grid
located on right before the goal gird will be a winner automatically even if
the player did not reach the goal yet.
And
another problem is each player has her own boundaries. The player did not have
to interrupt other player’s path and did not have to go further than 4 girds.
This problem makes the game really flat and boring.
So, following suggestion of my friend;
reversing the start point.
Goal
point will be the start point, and the start point will be the goal point. This
is very simple and effective way to fix the problem. Additionally, in the start
point, all player must start on the same point, each player choose the
direction randomly and play. The direction should be opposite way from the
destination, so it helps to use more space of game board.
Also, one more suggestion is point system.
To
solve the boundary problem, all of player must collect several points before
reach the goal. It is nice way to lead the player goes further than 4 grids.
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