Sunday, October 13, 2013

PnP Draft Rulebook after playtest

Surf!
Ride a wave of change!”
A game by Soojin Lee
45min, 4 players
Be the surfing champion!
Who will be the greatest surfer of the sea? The ambitious surfers on the starting grids and ready to ride a wave to victory!!
Each player rides rough waves and reaches their own goals on the each side of the game board. The player who reaches goal first wins the game and will be the Surfing champion!

Game Components
Game Board
Start point is the center grid and each color dots are each player’s destinations.

Double-sided Wave Grid (26)
Normal Wave Grid (12)
Wave Grid with Trap: Reef (5)
Wave Grid with Trap: Whirlpool (5)
Wave Grid with Trap: Shark (3)
Extra Wave Grid (1)



Wave Grid
This is front side of grid piece.
Front side is Directional Grid, and backside is Trap side.
One grid piece has double-sided and front side always Indicating 4 directions: Up, Down, Left, and Right.


Wave Grid with Trap: Reef
“Your surfboard is stuck by reefs!”
Each grid has double-sided, and the front side is directional and backside shows trap.
Reef is trap grid, so the player who reaches this grid, cannot move until next turn. However, if the Golden shark grid exists the player’s path, Reef card will not affect the player.


Wave Grid with Trap: Whirlpool
“A violent whirlpool has drawn the surfers!”
Each grid has double-sided, and the front side is directional and backside shows trap.
Whirlpool is trap grid. If one of the players reaches this grid, each player swaps the location of their piece clockwise.



Wave Grid with Trap: Shark
Shark bites you!”
Each grid has double-sided, and the front side is directional and backside shows trap.
Shark card has two versions:
Red Shark is trap grid, if a player reaches this grid; the player lost all of collected wave points. The player must collect the points again before reach the goal.
Golden Shark is chance grid, if the player who has this card on the trail, the player can avoid affect of the Reef card once.

Printing Instructions
You must double-sided print for the grid card. If you do not like double-sided print, print each side and stick them together.

Setting up the game
Grid setting
Make sure the grids completely random and put them on the board clockwise order until the one extra grid left.
ALL Grids must faces on the Wave side only.
DO NOT change the grid direction now.
The player who has blue piece start first and next is green, yellow, and red order.

Turn Order
Each player starts on center point and ride the waves! Each color has opposite starting direction;

The blue player must pick up the one left wave grid and choose the action. All of player might change the first direction using the extra wave grid.
All players must collect 4 wave point before reach the goal. By moving and flipping the grid, players can gain one point. In other words, all of player must move and flip the grid at least 4 times.
If the player flips Red Shark trap, the player loses all points. The player must collect them again. If the player’s piece is surrounded by flipped gird, the player must do replacing grid action. 
Check for victory
The player who reaches the goal with 4 wave points will be the greatest surfing champion!  
End of turn
Players must do one of 3 actions for each turn.
1.    Move and Flip the Grid
Every turn, player must follow the grid direction. Players cannot move against direction. If the player surround by wrong direction or flipped gird, he must replacing one of the grid. Players can move one grid for each turn. Before the player moves his piece on the Gird, he must flip it. If the Grid has trap card, the player must follows the rules.

2.    Replacing Grid
Player can replace any grid on the game board with extra grid except the gird that the other players’ pieces on it. Player can change the grid direction of extra grid whatever he wants.

3.    Pass the Grid to other player
If the player moves his piece or replacing one of the grids, the player cannot use the extra grid piece and pass it to next player.

Strategy tips and design notes
Try to interrupt the other player’s path by replacing the Grid.
Sometimes pass the grid to other player helps to avoid the trap! You never know what Grid has trap side, so throw the trap to others!