UDK perspective angle makes the shoulder very werid, but it is not actually....
Thursday, April 24, 2014
Wednesday, April 23, 2014
Monday, April 21, 2014
Maya basic scripting : 10 ideas
- A script that rotating x axis 180 degree of selected mesh
- A script that clean history, combine them and move the mesh and pivot to 0,0,0 (*)
- A script that assign a specific shader to the mesh (*)
- A script that transfer specific UV to another objects
- A script that smooth and mirror the geometry
- A script that auto mapping UV
- A script that separates all combined mesh
- A script that saves UV snapshot
- A script that hides objects and shows hidden objects (*)
- A script that shows face normal
for #4 :
import maya.cmds as cmds
#create geo sphere
cmds.sphere()
#create a shader
shader = cmds.shadingNode('blinn', asShader=True)
#textrue node
filenode = cmds.shadingNode("file", asTexture=True)
cmds.select( 'pSphere1' )
cmds.hyperShade( assign=shader )
#create geo sphere
cmds.sphere()
#create a shader
shader = cmds.shadingNode('blinn', asShader=True)
#textrue node
filenode = cmds.shadingNode("file", asTexture=True)
cmds.select( 'pSphere1' )
cmds.hyperShade( assign=shader )
Sunday, April 20, 2014
Character Modeling Progress : RED
After texture and material crit
tophology refined
texture refined
material : spec refined
leather
nylon
metal
Sunday, April 13, 2014
Attract Trailer
Codemasters F1 2010 Night Race Gameplay Footage (Abu Dhabi & Singapore)
Camera effect : debri
Friday, April 4, 2014
Wednesday, April 2, 2014
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