Friday, October 17, 2014

DFA Workshop Environment : Concept


Captain’s cabin of Ghost pirate ship  




concept sketch by Soojin Lee


I got this idea from the Ponce de leon’s ship of Pirates of the Caribbean 4 and blackbeard’s cabin.
http://www.youtube.com/watch?v=t_gTNtnVCPs

OSTJackentersSantiago.jpg752_21283_R.jpg
BBbottlecabinet.jpg

The ship is abandoned and hollowed. no one in the ship and there are no sign of living things. the mist is covered the outside of ship, so inside of the ship is very dark and dusty. The Captain’s room is core place in the ship. the room is decorated by expensive treasures but they are all dusty and fade. -maybe they are covered by dried seaweeds or small shells- the curtain is ripped and window is dirty.

033_crew_quarters.jpg
b0040388_4f9687b8e8a26.jpg
killer_instinct_spinal_thumb.jpg
possible game mechanic is investigation and pop up enemy. The player can look around the room and toggle objects in the room. if the player stands on event points or toggles some assets, messages pops up. it could be also enemies or a boss character. this events may surprise the player with a sound or visual effect.   
Activity Volumes : turn over pages of captain’s log, open the treasure chest, touch the gold statues, pick up the one of the treasures in the room…  



urlkn74_20060820214113_5305884_16.JPGBlackbeard's_cabin.jpg

009_captain_cabin.jpg

The antique furniture will be a great assets for the room. Treasure chest, desk and maps, chairs could be nice props for the space.


If I made it 3d version, camera will slowly shaking like the ship floats on the sea..