Wednesday, October 2, 2013

Brainstorming

·    Theme, Game mechanic, Victory condition

    Assassin / most captured
Player must hide their identity

·      F1 racing / route building / furthest traveled
Players have to clearing their path

·      Zombie / tile laying
·      Police and criminal / defending the base
Each player has own destination 

·      Finding Nemo / pick up and deliver
Player pick nemo and bring him to his father, but player do not choose direction

·      Cowboy / card drafting / survival
Player has to guess opponent’s weapon

·      Surfers / Route building / furthest traveled
·      Subway / dice rolling / set collection
Steal the other player’s skill

·      Space planet / worker placement / area control
Get random stat every turn
Unique start field for each player

·      Detective / card drafting / player elimination
Hide player’s identity
Guess the other player’s skill

·      Vehicle / deck building / card drafting
Collect all kind of card
Player must match color

·      Cooking / card drafting / memory
·      Cleaning rooms / dice rolling / area control
Get random stat every turn
Unique start field for each player
Separate game board

·      007 / player elimination
hide player’s identity
collect all kind of card

·      Family / roll and move / victory point
·      Vampire / dice rolling / pick up and deliver
Catch opponent’s piece
Steal other player’s skill

·      Baseball / bidding / number elimination
Must matching number

·      Plain / shooting / furthest traveled
Shooting their piece with their thumb
Time limit for entire game

·      Teeth / roll and move / victory point
Each player rotate their role
Unique start field for each player

·      Arabian / financial / resource management
Raise your character or base before player start