Surf!**
Small wave brings big tide!
30-60min, 2-4 player
Goal / first arriving on the utopian island.
Back stroy / Big surfers are trying to
reach the island. **
Moving maze, labyrinth, route
building
Game component
keep sliding the row in the
same direction.
Whenever you slide a row of pieces one piece will be pushed out of the board. Pick up that piece, rotate it anyway you choose, and repeat. Sliding, pushing, pick up.
빈자리는 없을것이다 꽉 찬 보드에 첫 사람이 보드 피스를 들고 넣으니까 언제나 1개가 남음 – route piece
** there is no vacant space on the game board; the first player has an extra piece, so always one piece left. if the player insert his piece on the game board, and than one other piece will be pushed out of the board. pick up the piece rotate it anyway you choose, and repeat. Sliding, pushing, pick up.
Island piece = goal piece / never
change
** The Goal piece dose not affect any situation. Never moved or changed. must stay on the center, and cannot block it. **may be attached on the board
** The Goal piece dose not affect any situation. Never moved or changed. must stay on the center, and cannot block it. **may be attached on the board
Flip the route piece / wave
piece = Trap cards
Reef –한번 쉬기
Shark / Golden Shark
** Back to the start point / remove Reef debuff
Whirlpool / Maelstrom
** reconstruct the grid row randomly / player can reconstruct the grid row
=affect to other player
Chance card **
바람이 분다! 오른쪽 왼쪽에 있는 사람과 자리 바꾸기
쓰나미! 시계방향으로 위치 바꾸기
Normal card
Nothing, just route piece
Setting up the game
**
Turn order
The player who ever surfs on
the sea starts first. If there any, than rock-scissor-paper.
Clockwise turn
Check for Victory and End of turn
One of the players reaches the
island
Exactly IN the island
= If someone push the grid
row, the player dose not automatically IN the island. Player must move INTO the
island.
섬이 끼어있을경우 섬 앞에 멈췄을때 누군가 뒤쪽에서 그리드
열을 밀면, 섬을 뛰어넘고 전진.